Back to Work
UX Motion · Interactive Study

Rive Studies

A small collection of interactive motion explorations built in Rive. Each study stays live on the page, so the pieces can be clicked, replayed, and explored instead of being flattened into static thumbnails.

Interactive gallery

These studies are embedded directly as Rive canvases. If a file has built-in click or hover behaviors, they remain active here. The control buttons are just there to make the page easier to explore.

Tap, hover, and replay
Loading
Live Rive events
  1. Click the heart to see its events…
Study 01 · Rive Academy

Animated Icon Set

Five interface icons, each built as its own artboard with a small state machine. Hovering brings an icon from a quiet outline into full colour; clicking plays a confirmation bounce. The heart goes further: it is a true favourite toggle that remembers its state and reports each change as a Rive event the product could listen to.

Focus Micro-interactions, hover and active states, and Rive events as a hand-off to product logic.
Hint Hover each icon, then click the heart a few times and watch the event log. You can also Tab to the icons and press Enter.
Loading
Study 02

Avatar

A character animation study exploring expressive motion and state-driven personality. The avatar reacts and shifts between states, making it a study in how personality can be encoded into motion.

Focus Character animation, expressive states, and personality through motion.
Hint Interact with the canvas to trigger different avatar states.
Loading
Study 03

Balancing Act

A playful, click-driven piece where shapes change randomly after each interaction. Every click produces a different result, making it a fun exploration of randomness and state-machine-driven motion.

Focus Randomness, state machines, and click-driven interaction.
Hint Click directly on the canvas — each click triggers a new random state.
Loading
Study 04

FPS Selector

An interactive frame rate selector that makes the difference between FPS values tangible. Choose an FPS using the numbered buttons, then drag along the X axis to change the ball’s horizontal position and observe how motion responds at each frame rate.

Focus Frame rate perception, interactive UI, and motion feedback.
Hint Select an FPS using the buttons, then drag along the X axis to move the ball and compare how it behaves at different frame rates.

Why keep them live

Motion studies lose a lot when they are reduced to posters or exported videos. Keeping them interactive makes the page feel closer to the original intent.

How the page behaves

Each study is rendered in its own canvas and resizes with the layout, so the experience works on desktop and mobile without turning into a cramped embed.

What we can expand later

If you want, we can add captions about what each experiment was exploring, or surface named controls from the files if you want deeper interaction.